| 000 | 01183nam a22003255a 4500 | ||
|---|---|---|---|
| 001 | ebr10057425 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 031027s2004 maua s 001 0 eng d | ||
| 010 | _z 2003114655 | ||
| 020 | _z1592002056 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)559756660 | ||
| 050 | 1 | 4 |
_aQA76.73.C15 _bK66 2004eb |
| 082 | 0 | 4 |
_a005.133 _222 |
| 245 | 0 | 0 |
_aBeginning c++ game programming _h[electronic resource] / _c[edited by] Mitzi Koontz. |
| 260 |
_aBoston : _bPremier Press, _c2004. |
||
| 300 |
_axiv, 338 p. : _bill. |
||
| 490 | 1 | _aGame development | |
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 | _aC++ (Computer program language) | |
| 650 | 0 | _aComputer programming. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 | _aKoontz, Mitzi. | |
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPrima Tech's game development. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/zegu/Doc?id=10057425 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c75463 _d75463 |
||