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| 008 | 180906s2019 miua ob 001 0 eng | ||
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_aSeeing the past with computers : _bexperiments with augmented reality and computer vision for history / _cKevin Kee and Timothy Compeau, editors. |
| 264 | 1 |
_aAnn Arbor : _bUniversity of Michigan Press, _c[2019] |
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| 300 |
_a1 online resource (vi, 247 pages) : _billustrations |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aDigital humanities | |
| 588 | 0 | _aPrint version record and CIP data provided by publisher. | |
| 504 | _aIncludes bibliographical references and index. | ||
| 542 | 1 |
_fThis work is licensed under the Creative Commons Attribution 4.0 Unported license _uhttps://creativecommons.org/licenses/by/4.0 |
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| 505 | 0 | _aIntroduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouv�e to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos). | |
| 520 | _a"We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher | ||
| 506 | 0 |
_aOpen Access _5EbpS |
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| 650 | 0 |
_aDigital humanities. _916105 |
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| 650 | 0 |
_aAugmented reality. _916106 |
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| 650 | 0 |
_aComputer vision. _916107 |
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| 650 | 7 |
_aGraphical & digital media applications. _2bicssc _911489 |
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| 650 | 7 |
_aInformation technology: general issues. _2bicssc |
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_aREFERENCE _xQuestions & Answers. _2bisacsh |
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_aCOMPUTERS _xGeneral. _2bisacsh |
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| 650 | 7 |
_aAugmented reality. _2fast _0(OCoLC)fst01741874 _916106 |
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| 650 | 7 |
_aComputer vision. _2fast _0(OCoLC)fst00872687 _916107 |
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| 650 | 7 |
_aDigital humanities. _2fast _0(OCoLC)fst00963599 _916105 |
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_aElectronic books. _9432 |
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| 700 | 1 |
_aKee, Kevin B. _q(Kevin Bradley), _d1969- _eeditor. _916108 |
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| 700 | 1 |
_aCompeau, Timothy, _d1981- _eeditor. _916109 |
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| 776 | 0 | 8 |
_iPrint version: _tSeeing the past with computers. _dAnn Arbor : University of Michigan Press, [2019] _z9780472131112 _w(DLC) 2018034886 |
| 830 | 0 | _aDigital humanities (Ann Arbor, Mich.) | |
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